dod_claviers_b1a

Welcome to my first released map for DOD Source. Months in the making, the map is based very loosly, in terms of layout, on a small village in the south of France called Claviers.

In these images you can see for yourself:

Comparison image (done very quickly :))

Full sized satellite view of Claviers

Links

dayofdefeat.com Forum [REL] link

Downloads

Download from dod-federationfrom dod-federation
Download from mapmongerfrom mapmonger
Download from landofozzfrom landofozz

Screenshots

Overview
Upper Street/Alley
Upper Street
Upper Street
Town Centre
Town Centre
Town Centre
Courtyard
Lower Street
Lower Street from Allied Spawn
Lower Street from Allied Spawn

 

Known bugs of release b1a

  • Weird orange window lighting in upper street
  • Slight gap between floor of house and ground in upper street
  • In b1a I accidentally managed to replace a wall texture with a roof texture when trying to fix a NODRAW on displacement error :-/
  • Roofclipping errors noted and will be fixed for next release. Thanks to UPA for finding them
  • Some cover needed badly in the alleyway leading to axis 1st, I will add maybe 2 sandbags at different points along it for avoiding machine gunners
  • Spawn protection didnt go down too well, will change it to classic style high wall exits
  • Slight texture problem on roof of house coming out of allied spawn

Current changelog since b2 development

  • Fixed all known clipping issues
  • Edited hints and model fade distances for better fps
  • Added wall at Allied spawn and lowered damage from trigger_hurts from 15 to 10
  • Added sandbag protection in the alleyway
  • Added cover in the courtyard in the form of bushes and fences
  • Added cover at Allied Spawn in the form of bushes and fences
  • Added alternative route in to hotel from Allied spawn
  • Added alternative route from Allied spawn to centre flag
  • Added a custom blend texture for the alleyway
  • Added various details
  • Added points to the control points