dod_claviers_b1a
Welcome to my first released map for DOD Source. Months in the making, the map is based very loosly, in terms of layout, on a small village in the south of France called Claviers.
In these images you can see for yourself:
Comparison image (done very quickly :))
Full sized satellite view of Claviers
Links
dayofdefeat.com Forum [REL] link
Downloads
from dod-federation
from mapmonger
from landofozz
Screenshots
Overview
Upper Street/Alley
Upper Street
Upper Street
Town Centre
Town Centre
Town Centre
Courtyard
Lower Street
Lower Street from Allied Spawn
Lower Street from Allied Spawn
Known bugs of release b1a
- Weird orange window lighting in upper street
- Slight gap between floor of house and ground in upper street
- In b1a I accidentally managed to replace a wall texture with a roof texture when trying to fix a NODRAW on displacement error :-/
- Roofclipping errors noted and will be fixed for next release. Thanks to UPA for finding them
- Some cover needed badly in the alleyway leading to axis 1st, I will add maybe 2 sandbags at different points along it for avoiding machine gunners
- Spawn protection didnt go down too well, will change it to classic style high wall exits
- Slight texture problem on roof of house coming out of allied spawn
Current changelog since b2 development
- Fixed all known clipping issues
- Edited hints and model fade distances for better fps
- Added wall at Allied spawn and lowered damage from trigger_hurts from 15 to 10
- Added sandbag protection in the alleyway
- Added cover in the courtyard in the form of bushes and fences
- Added cover at Allied Spawn in the form of bushes and fences
- Added alternative route in to hotel from Allied spawn
- Added alternative route from Allied spawn to centre flag
- Added a custom blend texture for the alleyway
- Added various details
- Added points to the control points
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