Tuesday 9th May, 2006 - In the works

Just to let people know what I'm up to, I'm currently working on getting a b3 release of Claviers ready for playtesting. I'm fixing up the spawns, particularly some issues that were raised with regards to Axis spawn. If anyone has any particular comments please do E-Mail them to me soon.

I am also working on my new map, currently entitled dod_baregemon, although this may change. I will be posting a WIP thread on the official DOD forums as well as the DOD-F forums soon. The map is another town map. I know many people are complaining that there are too many town maps but for me personally this is a map with which I can test the knowledge I have gained through my experiences with dod_claviers. It will be larger, better for gameplay and better looking. When I have finished it and gained more experience I will look to create something a little more original.

Thursday 30th March, 2006 - dod_claviers_b2 released

Here is beta2 of Claviers, which basically updates b1a by removing the bias towards axis. Read more

Monday 27th March, 2006 - New beta2 screenshots

I've added a few screenshots of the current version of the map, which I will be releasing very shortly.

Wednesday 15th March, 2006 - dod_claviers_b1a released

After months of painstaking, sometimes painful, and always frustrating work I have finally released a working version of dod_claviers, and just in time for the =SS= DOD Source mapping competition.

So far the map seems to be going down quite well, better than I expected actually. It's being played reasonably regularly at the following locations:

=SS= Server1 - 66.55.158.50:27015

=SS= Server2 - 66.55.159.2:27015

907th - 217.160.252.220:27015

And some more as well I think, but I can't be sure. I am very happy to see it being played though.